This weapon is not suited for direct and fast assaults and more for hit and run tactics. The first of its special actions called round fang trigger by R1+square will cause the weapon to enter extend bite and then swing it around this is repeatable by continuously hitting square but consumes stamina, Round fang has a the greatest reach of any weapon in the game and can hit enemies a good distance away (within reasons for melee weapons) in addition its reach is a circular motion which hits not just in front or to the side but behind the user as well, making it an ideal weapon when surrounded or outnumbered. The default type bullet a buck shot is also a super close range bullet with equal power of piercing and crushing damage but being weaker the further it is from the target. The practicality of this infinite combo is limited to your ability to manage the switch between the stances and the recovery of stamina. The heavy moon is a large metallic ring similar but larger than a chakram and does Slashing and crushing damage at usually the ratio of give or take 2:15 (crushing:slashing)(maybe different but its basically like that). You can keep doing this till you have stored 300 add this to your existing OP which depending on your Max amount you can have up 450 OP available to use. Also one shouldnt underestimate the lack of piercing damage that can slow down the rate of bond breaking and damage dealing on certain enemies. These Arts will enhance the damage potential, range, and speed of the weapons and you can learn all about them in our separate guide linked above. Firstly the type of damage you can do with your weapon is important in regards to how much damage you can deal as well as how much you can damage specific body parts.Aragami body parts may take more or less damage depending on what type of damage is done to it, for example a Chiyou's lower body takes very little damage from both piercing(melee) and slashing but takes huge damage from Crushing(melee), certain bonds will not break easily unless taking a certain amount of a certain type of damage. High damage rate makes it good for assault missions as well. The number of shots usable by rapid fire bullets thanks to the OP restores are about 10 or more plus in addition to this Drawback shot allows for easy avoiding of enemy attacks making it perfect for those mobile enemies. Short Blade grants you the ability to perform Air Dash that has invisibility frames. Now what makes every gun type unique is that just like weapon parts they each have special effects and features but also that they can also fire only specific types of normal bullets (bullets that use OP), however every gun can use any custom bullets but the overall effectiveness may vary. Advanced Jump and Advanced step allow the user to easily transition from any attack combo or move into a step or jump either to avoid an attack or to switch to another combo or attack, advance jump can easily transition to aerial attacks for example. After Round Fang, if Triangle is pressed, it will perform Vertical Fang that is a slam attack on the ground. Both of these can be explained that the real main source of damage are bullets not the guns themselves. This weapon is in many ways superior and similar to biting edge such as that it can perform continuous endless attacks with no stamina cost and do so with high slashing and crushing damage making bond breaking easier. Charge Glide can be performed on the ground and as well as in air by holding Square. Charge Glide is an ability that can be performed on the ground and in the air. Low attack makes it harder to kill targets and break bonds, not easy to master without also knowing enemies well, Disadvantageous against faster large enemies, Tends to drag out fights due to hit and run tactics, Capable or all 3 damage types to an extent, Requires time and effort to properly master Impulse edge and Zero stance use, requires high oracle set up and careful oracle maintenance, effective balancing of gun and impulse edge is difficult, Requires balanced offense and defensive play, One of the most efficient and effective damage dealers in the game, has both offensive and defensive capability, Is useful for breaking bonds and killing MOST enemies easily, Not as useful against enemies not vulnerable to crushing, Easy to get used to and perfect for beginners, Stamina consumption for certain movements can quickly exhaust you without the right build, Any non Boost action will easily cancel Boost ignition, Only crushing damage makes certain bonds hard to break, Able to control distance between foe and player, Extremely useful for attacking broken bonds and downed enemies for critical damage, Mostly only useful in a supporting role in combat, Not very useful against armored parts or non weak points, Easy to interrupt fang deployment and Charge glide is annoying to land a hit with to moving targets, extremely hard to master and not ideal for beginners and attackers who prefer to be the main act of a battle, Powerful Mid range weapon due to great reach, Decent weapon for both experts and beginners, Useful when dealing with mobile foes or when surrounded, Can hit multiple parts at once when using round fang, Burst arts are very simplistic and those that arent very practical without effort and practice, Vertical and Cleave fangs need to executed after other actions respectfully and take too long to execute in high paced fights, Like wise they are hard for beginners to get the hang of, Close range combat is inefficient using special actions, Glaive form does excessive damage to many parts of an aragami, perfect for aerial foes and higher up weak points, Good for easily breaking bonds weak to slashing and piercing, Normal form is seldom useful outside of small enemies and some medium ones, Glaive form uses stamina and cannot regenerate it meaning the entire build needs to be specialized to work well, no guarding or devouring in glaive form meaning you need to switch when even you want to use it, Requires lots of use before user is able to fully make use of its overall capability not suited for beginners or those seeking a simple battle.