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June 2017 in Help! The Config API serves the same basic purpose. Returns a reference to the Dialog object for chaining. May eat line-breaks in certain situations. Instead, use the metadata property. Caches an audio track for use by the other audio macros. At the very least you will need to specify a .passage-out style that defines the transition's end state. . Once the code has been fully executed, the contents of the buffer, if any, will be output. This macro has been deprecated and should no longer be used. See: If no conditional expression is given, it is equivalent to specifying true. Returns the total number (count) of played moments within the extended past history (expired + past). Load and integrate external JavaScript scripts. Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. All created passage elements will be children of this element. If omitted, the story title will be used instead. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. You will also need some CSS styles to make this workexamples given below. They are defined via the Template API. Concatenates one or more members to the end of the base array and returns the result as a new array. Expressions are simply units of code that yield values when evaluated. Note: This method has been deprecated and should no longer be used. Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). For example: If you run the above, you'll see $x is 0. Warning: Does not modify the original. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Note: Note: Terminates the execution of the current <>. For example: Warning: Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Shows the UI bar. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Deprecated: The player will not be prompted and all unsaved state will be lost. Returns whether the track is currently unavailable for playback. Note: Deprecated: SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. Probably most useful when paired with <>. Returns the number of times that members within the array pass the test implemented by the given predicate function. The story history is a collection of moments. Deprecated: URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Expired moments are recorded in a separate expired collection and can no longer be navigated to. Returns whether both the slot saves and autosave are available and ready. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . Warning: May be called either with the passage name or with a link markup. Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. Returns whether the named template exists. This only affects test mode. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. The story history contains moments (states) created during play. Executes its contents and prepends the output to the contents of the selected element(s). This method has been deprecated and should no longer be used. Used within <> macros. The story metadata store is not, and should not be used as, a replacement for saves. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). A set of opening and closing tagsi.e., defines the verbatim HTML markup. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. The function is invoked each time the .processText() method is called. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Selects the element that contains passage elements. Renders the message prefixed with the name of the macro and returns false. Returns the topmost (most recent) moment from the full in-play history (past + future). The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Outputs a string representation of the result of the given expression. A text replacement markup. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Determines whether the autosave is created/updated when passages are displayed. Note: If you don't know what that means, then this API is likely not for you. Interactive macros are both asynchronous and require interaction from the player. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Warning: Returns whether the engine is processing a turni.e., passage navigation has been triggered. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. See the .includesAll() method for its replacement. Returns the value associated with the specified key from the story metadata store. Note: Unsets story $variables and temporary _variables. Does not modify the original. May be called with, optional, link text or with a link or image markup. Note: Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. Equivalent to wrapping the entire passage in a <> macro. Additionally, see the tagged stylesheet warning. Adding additional properties directly to save objects is not recommended. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Tag it with the appropriate media passage special tag, and only that tagsee below. If you want to change the font or color, then you'll need to change the styling of the macro-type class. See Also: Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. Wikifies the given content source(s) and appends the result to the target element(s). : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Those that want an expression are fairly straightforward, as you simply supply an expression. Returns whether the UI bar is currently hidden. Closes the dialog. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Unused by SugarCube. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Passage display. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Returns whether the dialog is currently open. Note: The load and playback states of tracks are not currently recorded within the active play session or saves. At most one case will execute. Registers the passage as an initialization passage. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. The extension relies on a workspace (or a folder) being open. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. If you're on Linux, right-click on the file and select Copy. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Attaches single-use event handlers to the selected tracks. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Terminates the execution of the current <>. For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Tip: Note: Happens at the end of passage navigation. See <> for more information. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Returns the playlist's current time in seconds, or NaN if no metadata exists. Note: This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Note: The exactly equivalent call is: .flat(Infinity). The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. See the :passagedisplay event for its replacement. postdisplay tasks have been deprecated and should no longer be used. See Save API for more information. Returns whether a fade is in-progress on the currently playing track. Opens the built-in jump to dialog, which is populated via the bookmark tag. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. We'll cover some of these differences below. See the. Registers the passage as an image passage. Returns a reference to the current AudioRunner instance for chaining. This macro has been deprecated and should no longer be used. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. Does not modify the original. Registers the passage as <> macro definitions, which are loaded during startup. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. This allows you to fine tune for those cases. Selects all internal link elements within the passage elemente.g., passage and macro links. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Creates a listbox, used to modify the value of the variable with the given name. State.current is not a synonym for State.active. Macro context objects contain the following data and method properties. See the memorize() and recall() functions for its replacement. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. Note: Returns whether the given slot is filled. This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Appends one or more members to the end of the base array and returns its new length. May be called either with the passage name or with a link markup. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Returns the number of currently registered on-load handlers. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Stops playback of the playlist and forces its tracks to drop any existing data. Used within <> macros. Creates a multiline text input block, used to modify the value of the variable with the given name. This method has been deprecated and should no longer be used. All widgets may access arguments passed to them via the _args special variable. SugarCube features a configurable autosave system. Allows the destination of passage navigation to be overridden. most recent commit 3 months ago. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. See the <> macro for its replacement. Completely removes the UI bar and all of its associated styles and event handlers. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. Warning: prerender tasks have been deprecated and should no longer be used. Global event triggered when all <> macros within a passage have completed. Setting API. See Guide: Media Passages for more information. For standard browser/DOM events, see the Event reference @MDN. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. It is replaced by the Setting API and settings special variable. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Non-generic object types (a.k.a. .off() in the jQuery API docs for more information. Additionally. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. The Config.debug setting for more information. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Audio runners are useful for performing actions on multiple tracks at once. Note: Returns whether fullscreen mode is currently active. The HTML & CSS have undergone significant changes. Returns a reference to the active (present) story variables store (equivalent to: State.variables). In the Add a New Format tab, paste in the file path to format.js and click the green Add button. Macro API. This is a collection of tips, from how-tos to best practices. Returns the last member from the array. Normally, the values of its properties are automatically managed by their associated Settings dialog control. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). SugarCube is a free (gratis and libre) story format for Twine/Twee. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. You will also need to specify a .link-visited style that defines the properties visited links should have. To add watches for all current variables, click the button. See the Save API docs for more information. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Note: Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented.